![]() ![]() It uses the table.insert() to append the randomly extracted element onto the end of same table, and the table.remove() to randomly extract an element from the remaining unshuffled portion of the table. It implements the Fisher-Yates Shuffle, perhaps inefficiently. If you want and animal.cat1 to have the same value (the same lua table) just do a regular assignment: animal.cat1 - and likewise if you want index 0: animal.cat0 Note that many of the standard lua functions that work with tables start counting from 1. As in the above Lua program code, a non-empty table is created that is a city without any keys as an array, it takes index number for the key by default, so 1 2, 3,4 are keys and Bangalore, Delhi, Mumbai, Hyderabad are the associative values, which are printing farther by using the keys, as we can see in the output. ![]() Table.insert(t, table.remove(t, math.random(#t-i))) Leveraging that, you can write code like the example below. As you might be able to tell the second method of calling table.insert() and table.remove() provides stack semantics to tables. These two functions mutate the given table. Given the following table, local example_table =, r = "e" These examples assume you know how to create tables. This function goes through every index of the table and is assigning it to the function (the second parameter inside. Basic table usage includes accessing and assigning table elements, adding table content, and removing table content. ![]()
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